Topics: Design: Graphic Design
Visual design. Art direction, visual communication, creative direction, illustration, photography, visual art. Using color, symbol, and type to communicate ideas, brands, styles, and expressions. Arranging image and text to communicate a message. Style versus design. Layouts, grids, identity and logo design. User interface design, user experience design, interaction design. GIF, JPEG, Flash, PNG, SVG. (61 articles)
Style Tiles and How They Work
by Samantha Warren
Issue 347March 27, 2012
How do you involve your client in a successful design process? Many of our processes date back to print design and advertising. It’s time we evolved our deliverables to make clients a more active participant in the process. The style tile is a design deliverable that references website interface elements through font, color, and style collections delivered alongside a site map, wireframes, and other user experience artifacts. Learn how style tiles can align client and designer expectations, expedite project timelines, involve stakeholders in the brainstorming process, and serve an essential role in responsive design.
Artistic Distance
by Paul Burton
Issue 347March 27, 2012
Pimpin’ ain’t easy; neither is self-critique. If you are passionate about what you create, it is impossible to completely disassociate yourself from your work in order to objectively evaluate and then improve it. But the ability to achieve “artistic distance”—that is, to attain a place that allows you to contemplate your design on its own merits—will enable you to improve your own work immeasurably and, ultimately, to cast off the immature shackles of ego. Learn to let your work shine by letting go of it. Acquire the knack of achieving artistic distance.
A Pixel Identity Crisis
by Scott Kellum
Issue 342January 17, 2012
The pixel has long been the atomic particle of screen based design: a knowable, concrete unit of measurement. But layouts based on the hardware pixel are fast becoming an endangered species. Even the introduction of a new, W3C standard reference pixel, although it promises stability in the long-term, can't help us navigate the current chaos. Consider the two "standard" pixel definitions and 500 "standard" viewports your user's Android device may support. To create designs that transcend platform differences—the promise of the web and standards—you must normalize pixels across devices. Scott Kellum shows how math and media queries can keep you sane and help you design consistently across platforms.
Dark Patterns: Deception vs. Honesty in UI Design
by Harry Brignull
Issue 338November 1, 2011
Deception is entwined with life on this planet. Insects deceive, animals deceive, and of course, we human beings use deception to manipulate, control, and profit from each other. It’s no surprise, then, that deception appears in web user interfaces; what is surprising is how little we talk about it. All the guidelines, principles, and methods ethical designers employ to design usable websites can be subverted to benefit business owners at the expense of users. Study the dark side so you can take a stand against unethical web design practices and banish them from your work.
Personality in Design
by Aarron Walter
Issue 337October 18, 2011
Personality is the mysterious force that attracts us to certain people and repels us from others. Because personality greatly influences our decision-making process, it can be a powerful tool in design. In an exclusive excerpt from his spanking new book Designing For Emotion, Aarron Walter shows us how to create a strong human connection in human-computer interaction by turning our design interactions into conversations, imbuing mechanical "interactions" with distinctively human elements, and using design and language techniques to craft a living personality for your website.
Demystifying Design
by Jeff Gothelf
Issue 335September 20, 2011
Mystifying design with jargon only we understand makes us feel like heroes and creates a sense of job security. But it also creates an “us and them” atmosphere which excludes non-designers, obscures the true value of design, and generates antagonism when only cooperation will yield the best product. By revealing our process and inviting others into our world, we can create a team that is invested in the success of our work, and deliver better design. Jeff Gothelf discusses the steps we can take to increase the value of our practice and of ourselves as practitioners.
Designing Fun
by Debra Levin Gelman
Issue 332August 9, 2011
How do you define fun on the web? Fun means different things to different people. Debra Levin Gelman says that to create fun, we need to allow users to create, play, and explore. Learn how to help your client define fun, rank its importance on their site, and user test it to create a delightful experience, regardless of whether you're designing for suits and ties or the sandbox crowd.
Design Criticism and the Creative Process
by Cassie McDaniel
Issue 321January 11, 2011
In every design project, at some point we quit what we're doing and share our unfinished work with colleagues or clients. This begs the question: Just what does the critique do for the design and the rest of the project? Do critiques really help and are they necessary? If so, how do we use their inconsistencies to improve our creative output? Cassie McDaniel explores how critiques can help us navigate complex processes and projects and collaborate effectively to create original and engaging work.
Contrast is King
by Leslie Jensen-Inman
Issue 303March 30, 2010
Being colorblind doesn’t mean not seeing color. It means seeing it differently. If colorblindness challenges the colorblind, it also challenges designers. Some of us think designing sites that are colorblind-friendly means sticking with black and white, or close to it. But the opposite is true. Using contrast effectively not only differentiates our site’s design from others, it’s the essential ingredient that can make our content accessible to every viewer, including the colorblind. By understanding contrast, we can create websites that unabashedly revel in color.
On Web Typography
by Jason Santa Maria
Issue 296November 17, 2009
Until now, chances are that if we dropped text onto a web page in a system font at a reasonable size, it was legible. But with many typefaces about to be freed for use on websites, choosing the right ones to complement a site's design will be far more challenging. Many faces to which we’ll soon have access were never meant for screen use, either because they’re aesthetically unsuitable or because they’re just plain illegible. Jason Santa Maria, a force behind improved type on the web, presents qualities and methods to keep in mind as we venture into the widening world of web type.
Redesigning Your Own Site
by Lea Alcantara
Issue 289August 4, 2009
Redesigning your freelance website is an exercise in masochism. There are no colleagues to share the pain: It’s just you. As the designer who wrote The Art of Self-Branding, freelancer Lea Alcantara knew her site had to be just right. People were bound to scrutinize any update to the design, and she couldn’t afford to damage her credibility. Follow her process as she experiments to find the perfect balance of change and consistency.
Taking the Guesswork Out of Design
by Daniel Ritzenthaler
Issue 283May 5, 2009
Clients, like other humans, often fear what they don't understand. Daniel Ritzenthaler explains how sound goal-setting, documentation, and communication strategies can bridge the gap between a designer's intuition and a client's need for proof.
In Defense of Eye Candy
by Stephen P. Anderson
Issue 282April 21, 2009
Research proves attractive things work better. How we think cannot be separated from how we feel. The next time a boss, client, or co-worker scoffs at the notion that beauty is an important aspect of interface design, point their peepers here.
The Details That Matter
by Kevin Potts
Issue 277February 3, 2009
We no longer lay out pages with composing sticks and straight edges, and design is no longer a trade position requiring a lengthy apprenticeship, but an eye for details is every bit as important today as it was in the early days of graphic arts. Learn the habits of successful designers, who think critically as well as creatively, and who see the forest while never losing sight of the trees.
Fluid Grids
by Ethan Marcotte
Issue 279March 3, 2009
How awesome would it be if you could combine the aesthetic rigor and clarity of fixed-width, grid-based layouts with the device- and screen size independence and user-focused flexibility of fluid layouts? Completely awesome, that's how awesome. And with a little cunning and a tad of easy math, ALA's Ethan Marcotte gets it done. We smell a trend in the offing.
Faux Absolute Positioning
by Eric Sol
Issue 261June 17, 2008
CSS layout is awesome, except when your layout calls for a header, a footer, and columns in between. Use float, and content changes can cause columns to wrap. Use absolute positioning, and your footer can crash into your columns. Add the complexity of drag-and-drop layouts, and a new technique is needed. Enter "faux absolute positioning." Align every item to a predefined position on the grid (as with absolute positioning), but objects will still affect the normal flow (as with float).
Saving the Spark: Developing Creative Ideas
by Mark Boulton
Issue 260June 3, 2008
Ideas are at the heart of every creative process. However, coming up with them can be hard work. Mark Boulton arms us with tools to meet this challenge.
Writing an Interface Style Guide
by Jina Bolton
Issue 260June 3, 2008
Ever designed or developed a beautiful interface only to find your hard work ruined months later by gaudy graphics or invalid markup? With proper documentation you'll have a better chance at seeing your interface stay beautiful. Jina Bolton guides us through the process of developing an interface style guide.
Design is in the Details
by Naz Hamid
Issue 254March 4, 2008
Stop worrying about how good a designer you are, and start worrying about the myriad tiny details that can elevate your work from passable to near-perfect.
Designing For Flow
by Jim Ramsey
Issue 250December 4, 2007
Ask a web designer what makes a site great, and you're likely to hear "ease of use." Jim Ramsey begs to differ. Web applications in particular, he tells us, work best and engage most profoundly when they challenge users to overcome difficulties.
Understanding Web Design
by Jeffrey Zeldman
Issue 249November 20, 2007
We'll have better web design when we stop asking it to be something it's not, and start appreciating it for what it is. It's not print, not video, not a poster—and that's not a problem. Find out why cultural and business leaders misunderstand web design, and learn which other forms it most usefully resembles.
Design by Metaphor
by Jack Zeal
Issue 243August 14, 2007
Sometimes the best way to understand a client's needs is by comparing their project to an existing site or service. The site should feel "like eBay" and work "like Expedia." But what do such comparisons really mean? Learn to master the metaphor while avoiding unrealistic goals and expectations.
Staying Motivated
by Kevin Cornell
Issue 243August 14, 2007
Been stuck in a creative rut so long so you've started to decorate it? A List Apart’s Kevin Cornell drops his crayons to share tips on developing and maintaining a productive creative routine.
Human-to-Human Design
by Sharon Lee
Issue 240June 26, 2007
Help your audience fall in love with you by moving beyond human-to-computer interfaces and embracing human-to-human design.
Stand and Deliver
by David Sleight
Issue 237May 8, 2007
You've got thirty seconds to sell your work to the well dressed nemesis who's paying you. Handle the next few moments gracefully, and the project will be one you can be proud of. Flub an answer, and you can kiss excellence goodbye. Are you prepared? Can you deliver?
Contrast and Meaning
by Andy Rutledge
Issue 236April 24, 2007
Yes, Virginia, design does matter. Better web page layouts aren't only about aesthetics. A layout with clear hierarchies can turn scanners to readers, and readers to members. Learn how visual contrast can turn lifeless web pages into sizzling calls to action.
Whitespace
by Mark Boulton
Issue 230January 9, 2007
So you think you know all about whitespace. You may be surprised. Mark Boulton, type expert to the stars, shows how micro and macro whitespace push brands upscale (or down) and enhance legibility in print and online.
Designing Through the Storm
by Walter Stevenson
Issue 220July 25, 2006
As designers, we all face the inevitable slump. That point where our creativity stagnates and we find ourselves at a dead end. Walter Stevenson offers suggestions on staying productive and creative.
Design Choices Can Cripple a Website
by Nick Usborne
Issue 207November 8, 2005
Do you test your designs? If not, Nick Usborne wants you to take responsibility for your design choices and the very quantifiable effect they can have on websites that are built for business.
A List Apart 4.0
by Jeffrey Zeldman
Issue 201August 22, 2005
From the crown of its cranium to the tips of its Ruby-slippered toes, A List Apart 4.0 is both old and new.
When You Are Your Own Client, Who Are You Going To Make Fun Of At The Bar?
by Jim Coudal
Issue 201August 22, 2005
Should your blog have a business? Jim Coudal shares insights into the adventure of transitioning from client services to product creation.
Good Designers Redesign, Great Designers Realign
by Cameron Moll
Issue 206October 24, 2005
The difference between redesigns that make you look busy and give your stakeholders something else to argue about, and strategic overhauls that reposition your brand and help you set and reach business goals.
Big, Stark & Chunky
by Joe Clark
Issue 191January 11, 2005
You’ve designed for the screen and made provision for blind, handheld, and PDA browser users. But what about low-vision people? Powered by CSS, “zoom” layouts convert wide, multicolumn web pages into low-vision-friendly, single column designs. Accessibility maven Joe Clark explores the rationale and methods behind zoom layouts. Board the zoom train now!
A Better Image Rotator
by Dan Benjamin
Issue 186August 10, 2004
The first image rotator made it easy to generate a random image on a web page, even if you had never worked with PHP before. The new, more powerful (but still dead easy) version uses a simple configuration file to create custom links, alt tags, titles, and even CSS styles for each image. Plus it handles differently sized images without a hiccup. Enjoy!
Dynamic Text Replacement
by Stewart Rosenberger
Issue 183June 15, 2004
Let your server do the walking! Whether you’re replacing one headline or a thousand, Stewart Rosenberger’s Dynamic Text Replacement automatically swaps XHTML text with an image of that text, consistently displayed in any font you own. The markup is clean, semantic, and accessible. No CSS hacks are required, and you needn’t open Photoshop or any other image editor. Read about it today; use it on personal and commercial web projects tomorrow.
Print It Your Way
by Derek Featherstone
Issue 182May 21, 2004
Because ALA’s readers are web users as well as designers and developers, we offer this tidbit from Derek Featherstone on creating user stylesheets to print articles to your own specifications.
Onion Skinned Drop Shadows
by Brian Williams
Issue 182May 21, 2004
Animators use onion skinning to render a snapshot of motion across time. Now, web designers can use this technique to create the truly extensible CSS-based drop shadow.
Separation: The Web Designer’s Dilemma
by Michael Cohen
Issue 181May 14, 2004
Presentation separated from structure. Structure separated from content. The foot bone connected to the ... what were we talking about? Michael Cohen steps in to examine our assumptions and relieve our separation anxiety.
Art Direction and the Web
by Stephen Hay
Issue 180May 7, 2004
If design lives in the details, art direction’s turf is the Big Idea. Stephen Hay introduces the principles and techniques of the art director, and shows how art directional concepts can shape memorable user experiences.
Mountaintop Corners
by Dan Cederholm
Issue 179April 30, 2004
Most of us have experience creating “rounded” corners by erasing pixels. It’s a rudimentary web design technique — or so we always thought. But in the hands of Dan Cederholm, author of Web Standards Solutions, this seemingly simple technique paves the way for boxes and borders that can change sizes and colors at your whim.
CSS Drop Shadows II: Fuzzy Shadows
by Sergio Villarreal
Issue 178April 23, 2004
Picking up where Part I left off, in Part II designer Sergio Villarreal takes his standards-compliant drop-shadow to the next level by producing warm and fuzzy shadows.
Zebra Tables
by David F. Miller
Issue 173March 5, 2004
While misused tables are becoming increasingly rare, the table retains a legitimate role in data formatting. A little CSS and JavaScript magic can make tables better at what they do best: displaying tabular data.
CSS Design: Creating Custom Corners & Borders Part II
by Søren Madsen
Issue 172February 27, 2004
Part I showed how to create fluid, dynamic CSS layouts with customized borders and corners. Part II advances to the next level, extending the technique to work with more complicated backgrounds such as gradients and patterns.
CSS Drop Shadows
by Sergio Villarreal
Issue 172February 27, 2004
Much used, oft maligned but always popular, drop shadows are a staple of graphic design. Although easy to accomplish with image-editing software, they’re not of much use in the fast-changing world of web design … until now.
CSS Design: Custom Underlines
by Stuart Robertson
Issue 169February 2, 2004
While web designers generally have a great deal of control over how a document should be presented, basic CSS doesn’t provide many options for the style of underlines below the links on a page. But with a few nips and tucks, you can take back creative control of the way your links look. Frequent ALA contributor Stuart Robertson shows how.
Random Image Rotation
by Dan Benjamin
Issue 160October 20, 2003
Readers return to sites that appear fresh and new on each visit. On a news site, magazine, or blog, stories or headlines will be updated frequently. But how can static sites keep that fresh feeling? Dan Benjamin’s free image randomizer may do the trick, and you needn’t be a programmer to install it.
CMS and the Single Web Designer
by James Ellis
Issue 133January 11, 2002
Content Management Systems free designers from the gruntwork of individual web page production. They may also free companies from the need to retain design staff. How do content management systems work, and what impact will they have on a web designer’s job?
The Bathing Ape Has No Clothes (and other notes on the distinction between style and design)
by Adam Greenfield
Issue 129December 7, 2001
Why has the level of discussion in “design forums” degenerated so quickly? Maybe because they’re not populated by “designers.” Greenfield explains the difference between Stylists and Designers—and why that difference matters so much.
Reading Design
by Dean Allen
Issue 128November 23, 2001
With so many specialists working so hard at their craft, why are so many pages so hard to read? Unabashed text enthusiast Dean Allen thinks designers would benefit from approaching their work as being written rather than assembled.
Information vs. Experience
by Emmanuel King Turner
Issue 125October 26, 2001
The conflict between presentation and structure reveals two views of the web. Which one’s winning?
The Flash Aesthetic
by Ross Olson
Issue 123October 12, 2001
Scaling, 2-D style, cycle-free motion, and heavy strokes. They’re not just web design trends any more. Join Olson on a cultural scavenger hunt as he tracks the ways Flash design techniques have crept into non-web media.
The Declination of Independence
by Brandon Oelling, Michael Krisher, Ryan Holsten
Issue 102March 23, 2001
Three web designers discuss trendiness and innovation in design, and list 15 sites that made a difference in the year 2000.
How to be Soopa Famous
by wk lang
Issue 101March 16, 2001
Become a famous web designer. Or ... just look like one.
Experience Design
by Bob Jacobson
Issue 77August 18, 2000
It’s time for web designers to peek over the cubicle and start sharing ideas with their peers in related design disciplines. Jacobson suggests one way to do that in this overview of the emerging Experience Design paradigm.
Usability experts are from Mars, graphic designers are from Venus
by Curt Cloninger
Issue 74July 28, 2000
Usability mavens like Jakob Nielsen think the web is an ill-used database. Graphic designers like Kioken think it is a fledgling multimedia platform. Could both groups be right? New ALA author Curt Cloninger explains why usability experts are from Mars, graphic designers are from Venus. This one's a hottie.
Why Are You Here?
by Scott Jason Cohen
Issue 72July 14, 2000
Whether we’re designing experimental sites or keeping an online diary, we go to the web in search of meaning. Will we find it? Or will we build it ourselves?
A Design Method
by Ross Olson
Issue 71July 7, 2000
In a high-powered production environment like the web, a design method can help you get more done faster ... and provide you with rules to break. New ALA writer Ross Olson shares his company’s game plan.
Fragments (of Time)
by Pär Almqvist
Issue 64May 19, 2000
The best web interfaces take time – the one asset that seems to be in perpetually short supply. Leading Scandinavian web developer Pär Almqvist presents a time-based perspective on web interfaces and the network economy.
Much Ado About 5K
by Jeffrey Zeldman
Issue 63May 12, 2000
A full-fledged website under 5K? Some of the brightest people in the industry swore it could not be done. Yet hundreds of developers not only came in under the 5K budget, they built great sites in the process. Zeldman explores how the 5K Awards rocked the web.
Time to Close the Web?
by Alan Herrell
Issue 61April 28, 2000
Focusing on presentation at the expense of content, and invasive money-making schemes at the expense of everything else, designers must take some of the blame for the trashing of the web. Herrell wonders if it’s time to call it a day and close up shop.
The Creative Process
by Mattias Konradsson
Issue 8March 12, 1999
Ideas are like policemen — they're never around when you need them. Mattias Konradsson sketches a campaign to seduce the Muse.
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